Kingdom 1904Find your next home

For the transfer team

Transfer plan

Use your transfer manager key to see the player list and invite plan. If you already signed in on this browser, the page will open automatically.

Kingdom 1904 / September transfer

Our transfer plan.

57 players approved. 1 place free.
Keep groups together. Protect the promised invites first.

57approved players in this plan55 ordinary places + 3 special places
Plan updated: Only promised invites are reserved

This is the September invitation plan. New alliance approvals target November 8 and do not reserve invitations. Use Transfer review to recommend invites and track the next cycle. The High King makes the allocations.

Live tracker: approved, completed, recorded places left after allocated invitations. Checked .

01 / The budget

Only promised invites are reserved.

IMP with HughJass, Pitbull’s group, the remaining PHX player, the CoC player, every approved MED player and all three specials are covered. Everyone else has no invite promised yet.

Normal invitations35

30 promised normal invites
5 not promised yet

The tracker now matches these promises. The earlier suggested invitations are not reserved.
Special invitations3

All three invites stay promised.

IMP receives two; the third is assigned to in MED.
Open transfer places20

24 approved players have no invite promised. At least four need an invite to fit everyone.

We have five normal invites left, but keeping groups together makes the choice harder. Outsiders can also take open places.

57 approved players, with entry still to decide for 24

Each square is one player. Gray squares have no promised entry route yet. They are not guaranteed open places.

30 promised normal3 promised special24 not decided1 free place

“Reserved” means an invite is promised in our tracker. The tracker’s “Invite sent” labels record these promises; they do not confirm invitations were sent in game. Viewing this page does not change the tracker.

Why these promises are fair

Every participating alliance with approved target transfers gets a guaranteed share of invites. WPK and PUB have the largest queues, so each gets a substantial guaranteed group while leaving room for the other alliances. The aim is to share invites fairly and keep groups together, not rank players by power.

Counting normal and special invites together, WPK has 15 promised invites, PUB has 9, MED has 7, PHX has 1 and CoC has 1. The five remaining normal invites are not promised yet.

The remaining entry plan is not finished. TPB has seven players, EXC has 15, and two players have no group. With only five normal invites left, neither whole group fits. Inviting both individuals would still leave 22 group members competing for 20 open places. We need to revisit the invite split or the coming-player list before promising everyone an entry route. No group will be split automatically.

is no longer coming; keeps the PHX invite. also remains out. A newly approved MED player keeps the approved total at 57.

, sponsored by Jesi, is counted with IMP for this plan only. IMP has 15 and EXC has 15 in this plan.

02 / The promised list

33 players have promised invites.

30 normal invites and all three specials. Each player appears once in the cards below. Select a card to see the names.

03 / Choose a fixed power cap

Two options for the power limit.

The power limit cannot change after Phase II starts. Normal invites cannot bring in players above that limit. We cannot invite first and lower the limit later.

Only if players can lower their Transfer Power

Lower the limit to 104M

Ask players to show their in-game transfer screen before choosing this limit. A normal invite cannot help a player above it.

25approved players need lower Transfer Power and have no special invite

16 have promised normal invites. Based on recorded power, 29 players fit this limit. Adding the three special invites brings that to 32. The other 25 must prove they can get below the limit.

Main risk: this limits stronger outsiders, but could also keep our own players out.

Why not 84M this window?

40 approved players are above 84M and have no special invite. That includes 22 players with promised normal invites. Only 14 players fit the limit, plus the three special invites. Too many of our players would need to lower their Transfer Power.

04 / Player power

How many players are in each power range.

These are recorded Governor Power values, not confirmed Transfer Power. Check the game before sending invites. A player at exactly 104M is counted in the range ending at 104M.

26M and below
Over 26M to 52M
Over 52M to 84M
Over 84M to 104M
Over 104M to 130M
Over 130M

28 above 104M. 43 above 84M. Both counts include the three players with special invites.

05 / Who gets which invite

See exactly which invites are promised.

The current reservations now match the promised list. Everyone else shows “Not decided” for entry. They are still approved, but no invitation or open-entry place is promised to them yet.

What changed in the tracker?

Five earlier EXC normal reservations were cleared. Normal promises were added for the CoC player and the four approved MED players who did not already have one. The existing IMP, HughJass, Pitbull, remaining PHX and special promises stay in place.

The earlier suggestion to invite TPB and selected individuals is no longer the plan. Five normal invites remain unpromised. Approvals, team notes and target alliances were preserved. The departing PHX player is now marked not coming.

players shown. Power starts highest first. Click a column heading to sort; click again to reverse. Scroll within the table to see the full list.

Group

06 / What to do next

Before anyone presses transfer.

  1. Check each player

    Check first. Ask invited players to show their transfer screen, check their passes and confirm when they can join. For 104M, check that every affected player can meet the limit.

  2. Agree on the list before Phase II

    Check the in-game timer and power limit. Resolve the remaining entry gap while keeping groups together. Then choose one person to send the invites.

  3. Help the open-transfer group

    Once the remaining entry plan is agreed, choose one person to help the players using open transfer. Make sure everyone is ready when Phase III starts. Track who arrives and tell the team if outsiders take places.

Your player profile

Enter your Player ID to show your name and picture on this browser.

Profile & settings

Main account

Your linked accounts

Add a farm account to sign up for it while keeping your main profile.

Site settings

Remove this browser's remembered profiles, access and saved edit codes. Your signups and linked accounts stay on the site.